lua
Lua is a programming language.
To be filled as I progress through December Adventure.
A table is a data structuring mechanism that is used for arrays, sets, queues. Tables are objects.
table = {a = 3, b = { c = 2 }}
print(table[a]) nil
print(table["a"]) 3
print(table.a) 3
print(table["b"]["c"]) 2
print(table.b.c) 2
k = "key"
table[k] = "value"
-- prints "value"
print(table["key"])
print(table[k])
print(table.k)
Functions and tables can be used to emulate OOP. TODO: read more about metatables
equality
print(10 == 10) true
print(10 ~= 11) true
Greater-/lesser-than (or equal to) operators work as usual, but an error will be thrown if a number is compared with another number in string form:
test = "9" >= 3
print(test)
attempt to compare number with string
logic
nil
and false
are false
The and
operator returns the first argument if it’s false and the second otherwise. or
is the opposite, returning the first argument if it is true.
print(nil and 1) nil
print(0 and 1) 1
print(0 or 1) 0
print(nil or 1) 1
print(false or nil) nil
concat
print("hello " .. "moon") hello moon
x = 0 .. 1
print(x) 01
print(type(x)) string
löve
LÖVE is a framework for making 2D games, using Lua.
Reload with lovelier:
pnpm i -g lovelier
lovelier dev .